/* 
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 * and open the template in the editor.
 */

var GameObject = new Class({
    Implements: ServerObject,
    initialize: function(){
        this.x=0;
        this.y=0;
        this.z=0;
        if(!game.headless)
            this.HTMLIncarnation=null;
    },
    comeIntoExistence: function(nature){
        this.nature=nature;
        if(!game.headless)
            this.HTMLIncarnation.injectInside(nature.world.HTMLIncarnation);
    }
});